![]() ![]() There is a large amount of variety in maps though, with 1, 2 and 3 player options, with some supporting AI allies. The only thing is possibly the difficulty, which can tend to “murderously insane after 10 minutes”. ![]() Even failing a mission, it’s fun to do so with friends against impossible odds (well, impossible to us, who are not great players!). Company of Heroes lacks a co-op option for it’s campaigns (something they added in Dawn of War 2 most notably), with Stonewall basically being the only option for it. The main great thing is the co-op nature of it. With only a dozen, it’s not really necessary to get Tales of Valor just to play multiplayer. The extra units – you get no extra armies (we’re never going to see the Russians it seems) range from pretty hopeless or very specific tactically (replacing my Cromwell tank with a open-topped troop transport? you must be joking! the British barely get any AT or tanks to begin with!) to the better-then-before (you can replace the Tiger Ace with a even better Tiger Ace from the campaign, neato). It does, however, add some nice bits and pieces, and I had fun playing it □ I’d recommend waiting and getting this cheap, or bundled, if possible. ![]() It is a standalone expansion, as far as I’m aware, which is nice of them, however it doesn’t have anywhere near the amount of playtime that Opposing Fronts has. ![]() The actual game, Tales of Valor, let me say now is probably not worth the full price of admission (~£25 they were asking for in various places). Here we go! A writeup of the Company of Heroes expansion Tales of Valor which I’ve finished this weekend, along with Joint Operations, a very cool Company of Heroes modification. ![]()
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